Valentin Rogg Silvia Tosato
Controlling an object's position and rotation in 3D space is quite challenging with typical input devices due to their limited degrees of freedom. In most cases, the solution for this problem is special input devices that are often rather clunky to use and, thanks to their novelty, expensive. Our overarching goal was to find an interaction method that is easily accessible, intuitive, quick, and can be used instead of the just mentioned interfaces. Using ancient martial arts as our inspiration, we came up with an idea to solve this challenge with hand-based gesture control. The following paper describes our motivation and concept, implementation of gestures and testing, and evaluation.
Gesture interaction 3D positioning