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Paper Prototyping for Physical Interfaces

Thea Eckert, Nassim Laarmann
This project explores the integration of tangible interfaces with paper prototyping, utilizing fiducial markers and computer vision. The primary aim is to provide designers with a versatile and accessible method for rapidly prototyping tangible interactions. By employing household materials such as cardboard, rubber, and paper, along with common tools like scissors and glue, designers can easily craft tangible interface elements. The manipulation of ArUco Markers enables the creation of diverse interaction modalities by adjusting marker visibility, position, and orientation. The implementation of this concept is exemplified through the design and evaluation of tangible interfaces for controlling the classic game Pong. These interfaces include a range of haptic elements such as knobs, buttons, sliders, all constructed from household materials. The project showcases the potential of paper-based prototyping for tangible interactions and provides practical insights into the design process.
camera, fiducial markers