2020
Tesseract 3D pointing device
Jayasurya Salem Sudakaran
Tesseract is a pointing device for three-dimensional virtual spaces. The aim of the project
was to implement a novel but practical solution to navigation in three-dimensional
Human-Computer Interfaces.
Tesseract presents a 3D physical space within which the user can operate with six degrees
of freedom (translation and rotation in X-Y-Z axes). A ball is suspended in a hollow cubic
frame with elastics— the user moves and twists it in physical space which is mapped to the
virtual 3D space. After every use, the elastics bring back the ball to its central position in the
cubic space, which is the true zero.
- Interaction
- tangible
- Technology
- camera, unity, vuforia