Philipp Hoffmann Giacomo Driussi
Every year the gaming market grows faster and gets more innovative, next to this process the input controllers stay very classic. The goal is to create a novel interface for any classic game. Beside the controlling the user also creates his own melody and an unique atmosphere while controlling. This work should explore if the use of an interface with musical feedback entertains more than an common controller such as a Joypad or Joystick. In addition three variations with different interaction concepts will be developed and compared to each other to figure out which performs better in terms of performance, entertainment and exhaustion. The results show that the interface makes more fun but it is very difficult to recognize the music because of the high level of concentration.
Game control Musical input