Interaction Engineering Student Projects

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Sinetris
Sinetris
Sinetris

Sinetris

Daniel Fritsch

Sarah Weinmann

Sinetris presents a classic game, Tetris, which can be played by disabled people, because it can be played in sitting position. It is controlled by hand and head gestures and for this project we thought about 3 sets of the gestures. The gestures should not be exhausting so the user can play it for a longer time.

The game is programmed with Eclipse in Java and we used the J4K Api to use the Microsoft Kinect which is plugged in at a USB3 port of the Laptop. The Kinect tracks different things of the player, but we only use the skeleton to track the user. To recognize the gestures the 3D Joints are used to get the x and y points of the hands, and the head. In the game scenario the player is sitting in a straight position in front of the Kinect and when it detects the skeleton the game starts.

Keywords

Full-body interaction

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