

Raymund Zacharias
This project presents two concepts in order to deliver more precision to a keyboard and mouse input device scenario. The first is called Acceleration Lock and is based on the assumption that no further input information is accessible than a regular keyboard and mouse. The second is the SensiKeys method and is based on the assumption that the keys provide analog input, specifically by being pressure-sensitive and being presented to the operating system as axes of an HID joystick.
Haptic interaction Pressure-sensitive keys Gaming