Beispiel aus dem Kapitel Processing in JavaScript.
Drücken Sie eine beliebige Taste, um den Ball neu zu starten.
var x = 100; var y = 100; var xs; var ys; function setup() { createCanvas(200, 200); xs = random(-3, 3); ys = random(-3, 3); } function draw() { background(0); ellipse(x, height/2, 20, 20); x = x + xs; y = y + ys; if (x > width-10 || x < 10) { xs = -xs; } if (y > width-10 || y < 10) { ys = -ys; } } function keyPressed() { x = width/2; y = height/2; xs = random(-3, 3); ys = random(-3, 3); }