2025
Interactive Chess
Denise Strehler, Malte Clas
The aim of this project was to create a fun and interactive board game. We implemented chess and used the game pieces as tangible interfaces. The interaction with the player took place by showing valid moves and possible future moves using color highlights, playing sounds as reward or error feedback and board vibration as indication of wrong movement. The implementation was realized by projecting the digital board game on a table by using a beamer, filming movement with a webcam attached to the beamer and detecting the pieces by a recognition software.
We conclude that vibration of the board and vibration sound on wrong movement significantly increases the intuitiveness of error response in comparison to not interacting on wrong movement.
- Interaction
- tangible
- Technology
- camera, opencv