The most valuable resource are conference publications (also called "papers"). A large majority of interesting (and high-quality) papers are available via one of the following digital libraries (free access for students of HS Augsburg, see below):
- ACM Digital Library (ACM = Association for Computing Machinery)
- IEEE Xplore Digital Library (IEEE = Institute of Electrical and Electronics Engineers).
While on campus of "Hochschule Augsburg" and while connected to our wireless network you can download any paper from the above libraries for free. You can also access this service from home: Follow our Library's instructions for the ACM Digital Library and IEEE Digital Library respectively.
This is a selection of the most important conferences. People usually refer to them by their short name (e.g. CHI or INTERACT). There are many more conferences and workshops but be aware that many lesser known conferences have a very mixed quality.
- CHI: ACM Conference on Human Factors in Computing Systems Flagship conference of the field!
- INTERACT: IFIP TC.13 International Conference on Human-Computer Interaction Broad range of topics, only every second year
- UIST: ACM User Interface Software and Technology Symposium Focuses on innovative interfaces
- TEI: Conference on Tangible, Embedded and Embodied Interaction Broad range of topics
- ISS: ACM Conference on Interactive Surfaces and Spaces (formerly known as ITS and TABLETOP) Specializes on touch interaction
- MobileHCI: ACM Conference on Human-Computer-Interaction with Mobile Devices and Services Topic: mobile devices
- 3DUI: IEEE Symposium on 3D User Interfaces Topic: Interaction in 3D (including VR, AR), has been merged with the IEEE on virtual reality
- ETRA: Symposium on Eye Tracking Research and Applications
Here are some other related conferences:
- UbiComp: International Conference on Ubiquitous Computing Very large conference
- CSCW ACM Conference on Computer-Supported Cooperative Work and Social Computing Flagship conference in this research field
- SUI: ACM Symposium on Spatial User Interaction Topic: Spatial interaction, somewhere between ISS and 3DUI
- DIS Designing Interactive Systems
- EICS ACM SIGCHI Symposium on Engineering Interactive Computing Systems
- VRST ACM Symposium on Virtual Reality Software and Technology
- ISMAR IEEE International Symposium on Mixed and Augmented Reality
B. Buxton, S. Greenberg, S. Carpendale, N. Marquardt (2012) Sketching User Experiences: The Workbook, Morgan Kaufmann, 262 pages.
B. Albert, T. Tullis (2013) Measuring the User Experience, 2. Edition, Morgan Kaufmann, 301 pages.
A. Oulasvirta, P.O. Kristensson, X. Bi, and A. Howes (2018) Computational Interaction, Oxford University Press, 432 pages.
J. Butler, K. Holden, W. Lidwell (2010) Universal Principles of Design, Rockport Publishers, 272 pages.
D. Wigdor, D. Wixon (2011) Brave NUI World: Designing Natural User Interfaces for Touch and Gesture, Morgan Kaufmann, 242 pages.
D. Saffar (2008) Designing Gestural Interfaces: Touchscreens and Interactive Devices, O'Reilly Media, 268 pages.
Groups and People
Here is an incomplete selection of research groups and influential people worth checking out for inspiration. Look for the respective subpages for publications or projects.
- User Interfaces Research Group (Antti Oulasvirta), Aalto University, Finland
- Future Interfaces Group (Chris Harrison), Carnegie Mellon University, USA
- Tangible Media Group (Hiroshi Ishii), MIT Media Lab, USA
- Autodesk User Interface Research Group, Autodesk Research, USA
- Dynamic Graphics Project, University of Toronto, Canada:
- HCI Group at Microsoft Research, USA:
- UCL Interaction Centre (Nicolai Marquardt and others), UCL, UK
- GroupLab (Saul Greenberg), University of Calgary, Canada
- Interactive Media Lab Dresden (Raimund Dachselt), TU Dresden
- Institut für Visualisierung und Interaktive Systeme (VIS) und Visualisierungsinstitut (VISUS) der Universität Stuttgart
- Lehrstuhl für Multimodale Mensch-Technik Interaktion (Elisabeth André), Universität Augsburg